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Teaching and methodology · 2 min read

Answer instead of reread: up to 50% more recall one week later

+50%more recall one week later when practising by answering questions instead of rereadingSource: Roediger and Karpicke, Psychological Science, 2006

It isn't just that students prefer challenges to textbooks. Answering questions forces you to retrieve what you've learned, and that fixes knowledge far better than rereading. In Roediger and Karpicke's classic experiment (2006), those who practised by answering remembered around 50% more one week later.

What gamification in education really is (and what it isn't)

Gamifying isn't turning the class into a video game. It's using game design elements (challenges, points, levels, instant feedback) so students practise more, and with more purpose.

Why learning by answering works

Instant feedback lets students fix a mistake the moment they make it, instead of days after the exam.

And every time a student answers a question, they practise active recall, one of the best-documented learning mechanisms. Roediger and Karpicke (2006) showed that, one week later, those who had practised by answering remembered around 50% more than those who had only reread the material.

What the evidence says about gamification

Sailer and Homner's meta-analysis (Educational Psychology Review, 2020) found positive effects of gamification on learning, motivation and behaviour, with the effect on learning holding up in the most rigorous studies.

In financial education, a meta-analysis of 76 randomised experiments (Kaiser et al., Journal of Financial Economics, 2022) found that training improves financial knowledge and behaviours. Abstract concepts become clearer when they're practised in simulated scenarios before students face them in real life.

What this means for schools' teaching methods

How you teach matters as much as what you teach. A school that teaches financial education only with worksheets ticks the box, but misses what active practice can deliver.

The good news: there's no need to build these systems from scratch. Platforms designed specifically for gamified financial education can fit into the existing curriculum without replacing it.

If you'd like to see how it works, we'll start with a pilot at your school.

Book a demo